The exact moment I got invested in Life Is Strange

In which I wax lyrical on the opening scene.

I picked up Life is Strange earlier on this year to play it on streaming in conjunction with The Playthrough Podcast with the full intention to play it on stream. Alas, I never got around to playing it on stream, but opened it offline for a new game to play in the evening.

The problem with narrative games is me getting invested into the story. I try to set up my system to minimise distractions as I play, to stop my mind wandering when playing. I did the same with Life is Strange.

The game begins with a tutorial teach you basic controls of movement, framed as walking to a lighthouse in a thunderstorm to find shelter. After lightning destroys the tower causing it to collapse on you, the scene changes to a classroom: the protagonist – Max – wakes up. It was all a dream.

Another brief tutorial introduces you to Max’s camera and journal, and you’re thrusted into a chaotic sequence where you have to answer questions and you weren’t paying attention. Discussions and arguments take place, and then – the school bell rings. Max is free for a break, and walks out of the classroom, into an equally chaotic corridor where you’re asked to complete the first mission: go to the bathroom and freshen up.

At this point, the game really hit me, as the sound design is excellent.

As Max puts on her headphones, the outside world dies out, and Max – takes a deep breath – and walks to the bathroom. You can interact with everybody outside, or you can go straight to the bathroom. At this point the game hooked me. Here’s the scene in full.

I don’t know why. It’s something about the music that plays, to go from the chaotic school hall, to a calming introspective. It feels a bit Dawson’s Creek or The OC. I think the tune that plays – “To All of You (American Girls)” by Syd Matters – is from one of them. It just made me sit up and take notice, and had me hooked. Also the framing on the title screen and introducing the title and the development house is done in a non obtrusive way. It was wonderful, and – now on episode 2 at the time of writing – it made me want to see this game through to the end. (UPDATE: I’m now on episode three and I love it). Although the voice acting can be a bit janky at times and the way in which people speak can seem a bit disjointed, the ambient sound effects/music and the way it interacts with the dialogue is perfect.

I often think about the openings of games that stuck with me. I have the nostalgia of watching Super Mario World, Sonic the Hedgehog and Street Fighter 2 on demo mode in Tandy. The first notes of “Baba Yetu” (Civilization 4) and “Vigil” (Mass Effect) make my heart skips a beat. But I struggle to think of a better opening segment of a game. Batman: Arkham Ayslum is decent (but only becomes important later in the game). The best I can think is Final Fantasy 7. The close up shot of Aeris’ face, zooming out to Midgar, only to zoom back into AVALANCHE’s exploits as they smash into the reactor is the only thing that comes close.

Although that came out 18 years prior, it shares the same publisher: Square Enix. I wonder if somewhere in Dotnod they were aware of Final Fantasy 7 and wanted to create a similar opening. If so, they nailed it.

What is your favourite opening to a video game ever?

Gone Fission! Released

My latest game – Gone Fission! – has been released and is available to play on itch.io.

How To Play

  • ⬅️⬆️⬇️➡️ – move cursor
  • ❎ (mapped to X/C on browser) – place atom
  • 🅾️ (mapped to Z/V on browser) – next player (2+ human players only).

The goal is to eliminate all other players from the game by causing chain reactions of 4 or more atoms. Probably the game is best explained in animated gif form.

You can play up to 4 players local multiplayer, or you can play with up to 3 computer opponents with 3 different difficulties.

Why I Made It

Been a real labour of love this game, working away on it – as it was the first game I largely developed in public. Working on it publicly when for many years a lot of my work has been behind NDA’s has been equal parts refreshing and terrifying: I’ve had a bit of an inferiority complex when it comes to showing off my work, but learning things like particle engines and programming my own difficulty curves has been rewarding. In the world where AI slop seems to be king, humanly crafting something with love for other people’s enjoyment does feel great.

Anyway, would love for you to play it and see what you think. You can play it in browser and made the PICO-8 cartridge free (which means you can play it on retro devices such as the Anbernic). Donations of $2 or more means you get the executable to play on devices such as your Steam Deck. If you do like it, please share my Itch.io page with details on the game on, and leave a review and a comment: it really helps the algorithm.

I’ve already got an idea for the next game(s) to make. In totally unrelated news: I’m still on 2 for my 50 before I’m 50 and not hit any goals yet for the year.

Forty-one

Today, I turn forty-one.

It’s fair to say that my fortieth trip around the sun was overly quite eventful, and I’m in a very different place to where I was on my 40th blog post, in every sense of the word.

July of 2024 my world was largely turned upside down and saw huge changes. After years of abusing my body with alcohol and crap food I was severely overweight and was diagnosed with raised blood pressure. I needed to make lifestyle changes. I began running (read my Couch to 5k App experience here), knocked booze on the head and generally decided to take better care of myself. I’ve been sober for around 7 months, and in that time I’ve dropped 3 stone in weight (about 20kg). As I write this in mid February I’ve absolutely flatlined with my weight loss. I am still larger than I should be, but a lot better than I was.

My weight loss over the last 7 months

Everybody says I should feel better about it but…I think I do? It’s self doubt creeping in a bit. I worry about my blood pressure and said worry raises my blood pressure. Turns out I have the worst white coat syndrome. I also bought a Garmin which has both been incredibly useful and a pain in the arse. Garmin basically is telling me on a daily basis that I’m a rather pathetic human being. Seriously. I watched 3 episodes of The Traitors back to back and my stress levels went through the roof. Similarly to my blood pressure being raised when I worry about my blood pressure, Garmin’s sleep tracking is single handedly the one thing that prevents me from having a good night’s sleep. So I only wear it during the day. Cracking for tracking my running, mind.

Yes. Running. Running has become a new hobby, and I love seeing the world through the eyes of a Parkrun. Seeing the world on a Saturday morning before folks get up has been a joy. I also did the Aintree 5k just before Christmas, and I’m happy with the time. I don’t think I miss alcohol really. I think I can count on one hand the number of days I can say I’ve missed the booze. Usually when I’m in a place that doesn’t have a non-alcoholic beer option is the worst. So far, the worst offenders are the football stadiums and gig venues in the UK, and the entire country of Italy.

Away from health stuff, one thing I have done lots of is travelling. This year I managed to go to Barbados, United States, Germany (Berlin and Dusseldorf), Romania (twice), Italy, Austria and Poland. Within the UK I’ve made significant trips to London, Cardiff and Blackpool. A lot more travel has been outside of the UK so I’m fortunate in that regard. Barbados and the United States was to see the Cricket World Cup (I was in the stadium when USA beat Pakistan), and the Germany trip was tied with the London trip, in that I went to AEW All In (watching an excellent Brian Danielson vs Swerve Strickland match) and Bash in Berlin a week later. Just a proper fun old school wrestling weekend. Blackpool was for Play Expo, which is one of my favourite weekends of the year.

The rest of the travel have been due to another large change in my life. For the first time since 2017 I’m no longer single. My partner doesn’t live in the UK, so we’ve been trying to meet up in easy/cheap/convenient locations every few weeks. So far it’s working pretty well, so please keep your fingers crossed. Right now as I hit publish I’m being whisked away for a evening or two somewhere close to Bucharest, I can’t wait! She’s been a massive rock and – along with 2 other people – been the constant source of strength with my health issues last July.

Work wise 2024/25 has been consistent. Largely one or two clients have kept me busy, which has meant I’ve not really had to look for work. However, that is coming to a change in the next few months, and I’m actively looking for projects now, so if you do need a WordPress developer, please do get in touch.

Side projects wise they’ve been ticking along. All Rumble Stats has been great, albeit it’s incredibly seasonal. A month or so of incredible traffic and then a baseline of a couple of hundred visits a month. It was nice to be cited in 411 Mania’s website which was a nice traffic bump. I’ve got an idea which I need to get on in Q3 which will hopefully work well. Retro Garden and Drive in Cinemas are also doing okay. Retro Garden it’s getting to a nice place where I can turn articles out pretty quickly, so looking to expand that. I’ve also been working on the shop as well which is doing well. Drive in Cinemas is still doing well. They’re pretty much my three sites at the moment.

Being able to play a game I made on a handheld system was a bit of a highlight.

I picked up video game development as a hobby, and I’ve made a number of video games. MonoScale, Frosty’s Snowed Under and Mari Lwyd’s Festive Rap Battle were the games I made this year. They were all done for Game Jams (read about the 1-Bit Game Jam and Pico-8 Advent Calendar Game Jam entries in those links). I’m playing around with another game (which I’ve been sharing on BlueSky). I think I’ve a pipeline of about 3 or 4 games I want to build. Whether they get done this year I’m not sure, but it’s something I’m keen on exploring.

Cricket was a bit of a nothing season, but training for the new season has started well (still bowling with a tendency of bowling leg side). Still the Sponsorship Secretary of Earlestown Cricket Club.

Twitch Streaming has been up and down. I begin in earnest and then get bored. I have been able to stick to somewhat of a schedule on Sundays (it helps not drinking to be fair), and also been streaming my game development stuff. They have been popular. I am looking to do more of those!

I’m a wee bit behind on my 50 before I’m 50, but I’ve ticked 2 off. I finally finished that list of 50 things too!

My 40th year feels like potentially one of the most significant years of my life. It had it’s fair share of challenges, but it feels like things are beginning to solidify and crystallise in some sort of place as I continue the next phase of my life.

Which seems rather dramatic when I say that.

And now the yearly comparison!

As you all love it so much. Here’s my updated comparison with you know who.

Rhys (With a Spoon)
Rhys (With a Spoon)

Reese Witherspoon
AgeNearly 41 (Up 1)Nearly 49 (Up 1)
Oscars
(Nominated)
0 – No Change
(0 – No Change)
1 – No Change
(2 – No Change)
Books Written1 (No Change)4 (No Change)
Marriages0 (No Change)2 (No Change)
Children0 (No Change)3 (No Change)
WordPress Plugins Written &
On the WordPress Repository
11 (No Change)0

Previous Versions: 303435, 36, 37, 38, 39, 40

Pico-8, Frosty the Snowman & handheld video games

Another blog post about a video game I made, entitled “Frosty’s Snowed Under!”. Should you wish to just play the game rather than read the story behind it please click here.

Recently, I got into making video games. A little hobby for something I wanted to take a bit seriously especially outside the cricket season. One such element I’ve enjoyed has been that game development, either because I’ve a 16 year development career behind me or there are tools out there that makes life a lot easier to put out games. The struggle I had with Blitz Basic at the turn of the millennium doesn’t seem to exist anymore, and I believe that anybody with some creative idea could put out something in one of these tools.

What you are greeted with when you open Pico-8. Note the 8192 in the bottom corner. That is your limit.

One such tool is the Pico 8. It is a fantasy console that imposes limitations on your coding (you can only have a certain number of “tokens” in each programme. For example: "if x==1 then print("Hello") end" counts as 8 tokens). But it includes a simple music player, graphics and map editor. This allows some pretty nifty games (of course somebody has ported Doom to it) and most games – from racing games to shooters – exist on the little console.

I was drawn to it after putting a few games on my Ambernic retro device, and after completing an excellent Metroidvania – UFO Swamp Odyssey – I wanted to have a go at making a game. I wanted to make a little game to play on my Anbernic – the thought of somebody curling up in the festive season with my game like a good book to while away the winter nights was rather romantic, and I thought that a little retro platformer may be perfect. With the time of the year it was, I began making a game from my childhood.

The original Frosty the Snowman game for the Commodore 64. A game that has had a bigger affect on my life than it had any right to be.

Frosty The Snowman

A game that had a special place for me in the Wynne household has been Frosty the Snowman. A festive game that usually came out of it’s sleeve in the festive season, Frosty the Snowman was on the covertape of the first edition of Commodore Power released in 1991. One of the staff writers – Richard Taylor – was an amateur game developer, and put it on the covertape. With a cracking remix of the Frosty the Snowman tune by Steve Barrett on the soundtrack, the game stuck with me for longer than it had any right to. I also have the original covertape still! There’s a bit more history to the game which you can read on the Retro Garden blog.

The Frosty the Snowman Covertape from Commodore Power. Please note: only Frosty is worth playing. The rest are utter crap.

For my first Pico-8 game, I thought of remixing Frosty. With the tracker, map editor and sprite editor, I felt I could knock something together that looked similar to the 1991 original. After MonoScale, I wanted something relatively easy with the graphics. Thankfully with the 128×128 screen and a 16×16 sprites even I couldn’t mess up something that resembled a snowman!

I was happy with how it turned out. I removed a bunch of the unfair deaths and made it accessible for a modern audience, kept the scoring and introduced a timer and multiplier system. I wanted it to introduce an end game: have a timer and require Frosty to take shelter towards the end of the game, to avoid the ending of the most traumatic Christmas experience (the ending of The Snowman). Time and effort made it not so, but I kept it a high score push.

My basic take on Frosty The Snowman for the C64, but for the Pico-8. Please note, the stopping snow indoors took forever.

So far the feedback has been positive. With folks commenting it has replayability. I’m not sure where I’d go to improve it. It’s by no means the best games, but was built over 6 weeks and I’m happy for how it looked. It also was the first game I live-developed on Twitch.

Pico-8 Advent Calendar

I intended to release Frosty a Friday before Christmas, however I heard about the Pico-8 Advent Calendar Game Jam. I joined it to share my game. No doubt it gets more eyes on the game. It’s also been fun seeing some games being developed and helping out with them in real time, taking on a more supportive and critiquing role.

Anyway, at the time of publication there are a few more games due to be released in the calendar. I’d love you to check out the rest of the advent calendar, but if you just want to check out Frosty’s Snowed Under, then you can do at the link here:-

There is a download link so you can play it on devices like an Anbernic or RetroArch, which I’ve done below. You may need to update the Pico-8 version on your Retroarch to do so mind.

A real sense of pride seeing this run on an Anbernic.

If you do like the game, please do share it or add it to your collection on itch.io.

X-Odus: 90% Complete

This is a short post as I have updated where I am active on social media.

I have removed Twitter. From both a moralistic standpoint and a traffic standpoint I get zero value from the network. The account is still live but I have replaced it to a link to this post as the pinned post. I may just use it to retweet or spam my blog posts or when I go live on Twitch, but I’m unlikely to dedicate any more time on it.

In it’s place is Bluesky. I am really enjoying the conversation there and the connections. I have seemed to find myself into WordPress, SEO and (surprisingly) Game Dev lists so I get a lot of value here for the moment. Hopefully it continues. The plan is to setup accounts to Dwi’n Rhys and Retro Garden there. It’s verification method is pretty good and clever. Much more than paying a Space Karen for it.

I am about 5 accounts from almost removing Twitter completely. If Colwyn Bay FC, ThatsSoVillage, Heather Burns, National Rail Enquries and a few Pro Wrestling and Retro Asylum accounts I follow make their way onto BleSky, then we will be done.

I am still active on Mastodon. I like the conversations there and enjoy the slightly smaller but more techy group of folks there. So will pop in there still as it is cosy and has better conversations.

Threads I am not enjoying. It’s experience seems to be similar to the “I’m Helping!” Ralph Wiggum GIF that doesn’t seem to exist on the other networks. Seriously: I had an issue with something I felt when it came to DNS servers, Chris replied pretty quickly, the problem was solved (thank you Chris), but yet the answers kept coming. I think I was getting answers after my super slow nameserver was done propagating.

Threads experience (2024, Colourised)

Plus my mum’s on there.

But I’ll still post there, and I’m using Openvibe I am able to update all three, it’s ace.

I am also keen on adding more itch.io followers. I am making more games and want to connect with more Indie developers. So if you have an account on there, please consider giving me a follow, particularly if you like retro or retro styled games. Thank you.

For long form stuff I am here and I am still on the same theme. Until the Social Media block allows you to add custom networks or I don’t have to hard code half the networks I am on, I can’t see things changing.

Anyway: that is basically it. Where are you active?