WordPress & Me – 10 Year Anniversary Project Entry

One of my biggest passions is WordPress, and the development thereof. I love it, and every week I turn to my colleagues and say “wow, didn’t know WordPress could do THAT!”. I’ve been fortunate enough to turn this passion partly into a career, and partly into profitable side projects that I run. I’m also fortunate to be based in Manchester, home of MWUG, which is run by Mike Little, help write the damn thing.

MWUG will be celebrating the 10th Anniversary of WordPress with a party (with cake!) in Odder Bar, Manchester (you can RSVP here). I will aim to get there (I’m winging it back from a BWP show the night before in Prestatyn), so it’d be good to see fellow Manchester WordPressy folk.

But that isn’t the point of this post. I read with interest Dougal Campbell’s 10th Anniversary WordPress Blogging Project, where you are supposed to share what happened to you at core stages in WordPress’ development. This is my post contributing to the Blogging Project.

When WordPress was released in May 2003:-

  • I was 19 years old.
  • I was just finishing my first year of a Computer & Multimedia Systems course at The University of Liverpool.
  • I was a bit of a loner at the time, for the first 6 months of University I hated the halls, and I was plonked on a corridor full of some right pillocks. I did eventually move into a floor with nice people, many of which I still keep in touch with, but by the time I moved in they had already organised a house share, so I went into Second Year Halls.
  • I was also beginning my first full time summer job, working in the restaurant at The Welsh Mountain Zoo.

When I First Started Using WordPress in May 2006:-

  • I was 22 years old.
  • WordPress 2.0.2 was the current version (actually quite gutted by this, sure I’ve scribbled somewhere that I remember WordPress 1.5, but alas no).
  • I had just started working for Livetech in Colwyn Bay.
  • WordPress didn’t have pages for the home page, which frustrated me no end!
  • I was still living with Mum & Dad.
  • I had recently come out of hospital following a bout of Atrial Fibrillation, which screwed me up mentally more than anything else.
  • As it was brought on by a combination of stress, no sleep and a huge amount of alcohol consumption, I was off the booze.
  • And as such, I could still comfortably fit into a Medium. HA! No chance of that now!

Since I started using WordPress…

  • I have found a love for traveling, going abroad for the first time, and since then going to 17 countries.
  • I have changed jobs twice, and now rather happily working for 3 Door Digital.
  • As such I’ve left Colwyn Bay and moved to Manchester.
  • Colwyn Bay FC have been promoted twice.
  • I’ve started, stopped, started again, stopped again and now due to restart a wrestling managerial career.
  • I have released five plugins, and contributed to two more (though my contribution to WP Fart is minimal).
  • I have released two commercial plugins: WP Email Capture & Author+.
  • I have two super-secret (well not quite super-secret now!) projects that I cannot wait to get finished and out there later this year.
  • And – most surprisingly of all – I’ve become a dog lover!

So yes, a bit of an introspective, but felt it was necessarily, most of all though I’m proud to be a part of an amazing community. Between the WordPress & the SEO community, both have been great helps to me as a person and career wise.

Here’s to the next 10 years!

Three Video Games I Would Like On Kickstarter

No word of a lie, Kickstarter is fucking dangerous.

If I’m browsing late at night, drunk, I find myself channelling my inner Peter Jones from Dragon’s Den and investing in projects. There doesn’t seem to be much rhyme or reason to the projects I invest in, though it usually depends if I like the concept. For example: a movie about being Ginger? Have a tenner! A film about Nigel McGuinness, one of the greatest wrestlers to ever grace these shores? Here’s 50 notes! Hell a game about random games for the Android? Here you go! Here’s a fiver, let me have a copy!

But the main target of my “investment” are retro franchises that are seeking a new lease of life. Carmageddon was probably the most famous one to get funded, but I’ve contributed to reboots of Elite and Dizzy (the latter didn’t get funded in the end, though ironically one game that remained faithful to the franchise, Spud’s Quest, did). I’ve even did a wee jump for joy when I got a preview of the coffee table book based on artwork from Sensible Software through the post a few weeks ago.

With that said, here’s my three games that – as a seasoned Kickstarter investor – if they ever opened up for funding, I would throw much hard earned cash at.

I’ve tried to keep this list at least reasonable. These three games are games that haven’t had any new games since the PS1/Saturn/N64 era. I’m also trying not to focus on too well known franchises, or games that you can easily play now (basically: Theme Hospital and the Monkey Island series).

Also I’m looking at games that seem viable for consoles, and whose licences aren’t owned by notable dickheads in the industry (so yes, that rules out Killer Instinct – but seriously Rare & Nintendo should patch up their differences to get Killer Instinct 3 out. The public demands it). Finally, I’m trying to get focus on games that would run particularly well on the Xbox Live, PSN and below. So a remake of Final Fantasy 7 with full HD graphics and be on 85 Blu-Rays are out of the question.

streetracer

Street Racer

Right, let’s get one thing straight: Street Racer was the best racing game bar none on the Super Nintendo. Yes, that includes Mario Kart.

Mario Kart is a franchise that in my opinion has improved. The Wii version was absolutely superb, and had a lot of time for the Gamecube version. When people shake their head and say “don’t you like the SNES version? It’s an all time classic!”, I answer “it is, but it is so overshadowed by Street Racer”.

Street Racer is a game similar to Mario Kart. You have a choice of eight characters, each with their own special moves. Without a franchise behind them, the characters were creative and pulled from public fiction. Frank, for example, was a Frankenstein monster, and Suzulu was an African tribal prince. Each driver had their own special moves such as Persian’s prince Hodja’s car becoming a magic carpet, and Raphael’s Ferrari’s horn startling competitors. Pickups were limited to repair kits and nitro boosts, but that aided the game as you relied on skill, rather than the luck of picking up a good item.

In short, there was also no blue shells.

The game managed to balance difficulty without being too affected by rubber banding that plagued Mario Kart. In fact, pulling away and lapping back markers scored you more points, as well as fastest laps and punching people. It may have been more beneficial to scrap it out amongst the pack, rather than race to a multi lap lead. Add on the Royal Rumble mode and a Football game, then you have the greatest racing game on the Super Nintendo.

The series saw a game come out on the Sega Saturn and Playstation, but no other game was to follow. It’s crying out for a Street Racer 2.

Xbox and Playstation struggling with carting games, as Mario Kart has it tied up on the Wii. Even Sonic All Star Racing, whilst good, didn’t quite feel the same. I feel that a Kickstarter project for a new Street Racer game, with added characters, game modes and tracks could really add to the franchise. Furthermore, it can introduce new people to probably one of the greatest racing games ever. The fact there hasn’t been a new game is obscene. Get it done!

thedetectivegame

The Detective Game

A bit of an unknown quantity game, that – if released – could kickstart a genre. The Detective Game was released midway through the Commodore 64’s lifespan, and you played a detective who has to solve a murder in a mansion. The suspects are all in the mansion, and one of them is the murderer, and you have two hours to solve the murder before you are murdered yourself. Also on the hit list are various people in the house.

The reason I love this game so much is the atmosphere. Game designer Sam Manthorpe managed to recreate the atmosphere of a murder mystery on such a limited space, it is an adventure game first and foremost, but due to the story and everything that goes on, you could argue that it is the first ever survival horror game, released a decade before Resident Evil.

The reason why it divides so many people is the difficulty level. It is a simulation of a detective game, and as such you have very few clues to work on. Evidence is marked with an “E”, however four pieces of evidence aren’t. Lateral thinking is needed throughout the game, but even that is enough – there are secret passages that need to be found in the game, and if you miss an item in a room that is later locked, then you will not be able to complete the game. You aren’t given any warning on this, except your death two hours later.

It is tough, but it is well worth playing and persevering with, as the game’s story and conclusion is superb. A kickstarter reboot with maybe an assistant to bounce ideas off (or even a two player option?), as well as DLC featuring new storylines, would be well received.

paradroid

Paradroid

Out of all the games I’ve talked about, I think this one is the most realistic, not only due to it’s original popularity, but it’s licence is fairly easy to obtain – which can help it.

Paradroid is an Andrew Braybrook classic for the C64. You are on a spaceship as a weak, 001 series droid, and you have to take back the spaceship that is crawling with robots that have run amok. To do this, it’s largely a top down shooter, however you can also obtain control of other robots to take them over. This is done in a mini game, which, if successful, you get control of the robot. If you are unsuccessful though, you end up back as your 001 series, and – if unsuccessful again – you are killed.

The stronger robots have the highest numbers, however the time you can control them are limited, with 999 series robots being few & far between. Also it’s far harder for a 001 series to capture a 999 series, than it is to capture a lower series. Strategy is needed to work your way upto the stronger robots, and use them to take out the difficult floors.

The spaceship you play on is huge (I believe there were a fair few of them in the game), and the gameplay was solid, and borderline atmospheric. The game had an almost encyclopaedic level of data on the robots.

There should be a reboot of this game. The game’s licence is fairly easy to get hold of, as Paradroid (and other Braybrook games such as Uridium and Alley Kat), have been on the Nintendo Virtual Console and are usually on those 10-in-1 joysticks you get. I’m not sure on sales figures, but it is one of the most well remembered C64 games out there. A reboot (even just a graphical reboot) would be welcomed by the community.

Anyway, these are my three picks for franchises for video games that should be rebooted, what do you want to see rebooted?

April Challenge Update and May Challenge

April was probably the busiest month for me this year, in fact not since the last month or so with WP Email Capture last July has there been a month I have been so full on. As such did my April Challenge – my secret – a success?

April Challenge: Success!

Yes it was! It was a rush towards the end, and it had a few tear out hair moments, but overall it was a success. I achieved what I wanted. And as it was a success, I have a reward.

The reward will be a party. It will be held somewhere in Chorlton. I will let you know when I plan this.

May Challenge: Another Secret!

Again, May Challenge is unfortunately another secret, for completely different reasons to the above. Hopefully when

I’m a bastard, I know. Thankfully June’s challenge, which I’ve already come up with, is due to go out in the open.

Promise a meaningful blog post soon.

Promise.

 

Manchester Evening News – Street Party & Northern Quarter Takeover

So there is an article on the M.E.N. about the Northern Quarter Takeover Party that took place on Sunday 5th May 2013. And there’s a picture in the gallery that features me. Here is the image. Impressive to get a photo of me on a major newspaper website.

Even more impressive, as I was in North Wales at the time.

Here is a picture of what I was actually doing on Sunday – enjoying the garden with my family. In North Wales.

megarden

Still don’t believe me? Here’s a picture I tweeted at the time. It was just as delicious as some of the burgers available at the Northern Quarter at the time.

It appears as though there has been a bit of flak for the pictures, but rather than admit a mistake, the Manchester Evening News are digging themselves a little bit of a hole.

Look, I like the Manchester Evening News, it’s great and read it, but odd that they’re taking quite a defensive stance when they have been caught out.

Cheers to @_Chappers_ for the spot!

 

Achieving the Unachievable

Frank Sinclair said it best with these words – “We have achieved the unachievable”.

I rarely talk about Colwyn Bay FC, the claret and blue coloured love of my life, on this here blog. Usually when I show my passions with it then I rant on here (it’s a personal blog, I’m allowed). The last rant was back in January, whereby I bemoaned the “Crisis” at the club. In short, I wrongly stated a few things, which were:-

  • Nobody gave Lee Williams the chance.
  • The players weren’t taking responsibility.
  • Frank Sinclair would never become manager of Colwyn Bay Football Club.

Fast forward a week after that post and:-

  • Lee Williams was rightly sacked, he had too long in the job anyway.
  • The players were taking responsibility.
  • And Frank Sinclair was the new manager of Colwyn Bay Football Club.

At first, it was roses and petals and everything was lovely. Two great draws away at promotion chasing Guiseley and Altrincham, followed by a wins against Corby Town and Harrogate Town saw Colwyn Bay edge closer and closer to safety, but a defeat at Histon (that still annoys me to this day, hence why I struggle to write about it on You’re Supposed To Be At Home saw the season unravel. Chance after chance was spurned, and then following a defeat to already relegated Droylsden, many fans saw that as the end, as with six games to go – it looked bleak, as although we had 3 games in hand over third from bottom Corby Town, a dramatic upturn in form was needed to escape.

table10thapril

And, lo and behold, a lifeline was thrown.

Colwyn Bay scraped a win against Gainsborough Trinity. I remember following the game on the Bay forum like a ridiculously hungover stalker on the train home from BrightonSEO, shaking in a combination of nerves and acute alcohol poisoning, and it sounded like we weren’t going to win. Gainsborough were all over us, and we were defending too deep, and they were certain to score. Not so, albeit it took a 95th minute wonder save from Chris Sanna to claim all 3 points. People said our season turned on that save. I’m inclined to agree. 3 points in the bag and 6 points with three games in hand due to Corby’s loss with Workington meant that the table all of a sudden didn’t look too bad.

Fast forward to a Tuesday night, and a cobbled together night out at #Mancdigibowl. I still wasn’t convinced that we’d get out of it, so for the first time in a while I had my phone switched off as Colwyn Bay made the long away trip to Brackley Town, a promotion chasing side that if they won would guarantee a spot in the playoffs with games to spare. Take a draw and the dream is still on.

Half time, we were 3-0 up. Brackley pulled one back but all of a sudden we were now 3 points behind Corby with two games in hand. Oxford City at home was next up, two days after and this game I was locked in my room – refreshing the forum and checking Twitter like a madman, as a win would put us ahead of Corby on goal difference. After we were drawing at half time, it was looking unlikely, before two quick goals early in the second half saw us win 3-1, and a gap that 8 days before had seemed substansial was now gone:-

table18thapril

Corby taking the place in the relegation zone, and displayed a class that you don’t see higher up the league system:-
https://twitter.com/steelmendotcom/status/324986939814051841


The work, and the games didn’t stop though. Workington away on the Saturday was next up, and we were afforded the luxury of BBC Radio Cumbria who were covering the game. Another 1-1 at half time was converted into a 2-1 after 90 minutes, and could’ve been more when Workington inexplicably brought their keeper up for the final corner of the game to try and salvage a draw. Following a clearance, Shelton Payne was unlucky to score right at the death. A small niggle in a fantastic performance (especially as Shelton’s performance towards the end of the season has been phenomenal). Due to Corby’s win at Gloucester and Histon’s draw to Boston United meant a trip two days after that to Bradford Park Avenue would see a win take us nearly safe, and definitely safe should results go our way on the Tuesday. This happened:-

Another 2-1 win, the fifth win in nine days, saw us nearly safe. Histon grabbed a draw against Solihull Moors the day after, which meant that a win or a draw against Gloucester City on the final day would see us definitely safe.

By now, people were starting to take up and notice the achievements of the Bay, and the gate for the game swelled to a massive (for us) 633. The town were finally proud in their football club, and many fans (myself included) took to fancy dress to celebrate the occasion.

bayvsgloucester

But would a celebration be premature?

Gloucester City were spirited, with a team struggling for players, and the City faithful were a good laugh, but Colwyn Bay completed their amazing turnaround in form by winning 1-0, to finish 5 points clear of the drop. For once the result didn’t matter, but not that you’d notice with the pitch invasion right at the end. With all due respects to the achievements of last season, this season felt something a little more special.

I cannot describe how dejected I was with my football club in mid April, with trips to Skelmersdale United, rather than Stockport County on the cards. In short I wanted the season to end. Now, I can’t wait for the new one to start. Hopefully this has been the shot in the arm the Bay needs, and the town begin to get behind their team more.

And to all my friends, I apologise profusely, to Cass, Shane and Alex, as well as my housemates, who have seen the brunt of my “OMFGWTFHAVEWEDONE!” in the last 2 weeks. Not one of them cares a single bit about football (well, Shane did quite enjoy his trip to Vauxhall Motors on Boxing Day). Think of this blog post as my final say on the matter, as now I’ll bloody shut up about it.

In short, we achieved something as a football club incredible.

You see, very few teams in a season go on a six-game winning streak. Very few teams begin that winning streak from 20th in the table. To win six games from 20th in the league in 15 days is unheard of*. Players showed a monumental effort to play these games, with cases of players having to stop on the drive home to vomit out of the window as they were so banged up, it is unheard of. This isn’t the Premier League, where players can be rested, it was largely the same 11 players throughout the run (with possibly one or two changes, due to suspensions). Furthermore, the players are all part time, meaning that many after arriving home at 2am, would be up the next day to earn a living.

Just incredible really. I’m so proud of what they have achieved, and am proud to say that my post in January was wrong, dead wrong. Bring on next season, as I would say we completed The Great Escape, but even then, Steve McQueen didn’t quite jump over the fence.

We did.

Header Image Credit: @Wayheyland

* Through reddit I did a bit of research, and managed to find that towards the end of the 2000/01 season Canvey Island played 7 games in 14 days, winning 4.